Exodus: An Exploration for the True Science Fiction Enthusiast.

For a particular breed of science-fiction enthusiast, the revelation of Exodus stood as the biggest news from a recent gaming awards ceremony. Curiously, those very fans could have missed grasped its full implications during the initial showcase.

Exodus, the first project from a recently established studio filled with former talent from a legendary RPG developer, was originally announced a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Ahead of this reveal, the studio's leadership detailed some of the authentic scientific theories that form the foundation for the game's universe: relativistic time effects, genetic alteration, and galactic expansion. These are all appropriately heady ideas, which are inherently challenging to convey in a brief, cinematic trailer.

“I would have preferred some of those intriguing and fresh ideas were featured in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one observer. Another responded, “All I got was ‘this is like a well-known space opera RPG at home.’” Feedback in online forums were correspondingly varied.

The trailer's focus certainly is logical from a marketing perspective. When trying to make an impact during a lengthy deluge of game announcements, what is more marketable: A team contemplating the finer points of theoretical science? Or giant robots exploding while more mechs emit plasma from their faces? However, in prioritizing loud action, the developers neglected to include the subtler details that make Exodus one of the more exciting concept-driven games in development. Let's explore further.


The Question of Humanity

Does Exodus contain aliens? Yes. That's complicated. Look at that scene near the beginning of the trailer, featuring a being with gray-blue skin and technological components merged into their body. That was definitely an alien, yes? Ultimately hinges on your perspective regarding one of the game's core thematic dilemmas: If you applied gradual replacement logic to the human biology, is what results still human?

“We want the Celestials... for a player that isn't invest large amounts of time into learning the IP, to still grasp the basic premise that they're evolved humans, see that they’re an opposing force you have to confront... But also, at the end of the day, make sure it's enjoyable and that they're impressive and that they function effectively to challenge,” explained the studio's general manager.

Understanding how these non-human beings aren't by definition aliens requires understanding immense expanses of both the cosmos and history. Time dilation — the relativistic effect that time moves differently for faster-moving objects — is an key hard line of Exodus’ fictional framework. Here are the fundamentals: Humanity abandons a desiccated Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human travelers arrive centuries before others. Those early arrivals radically altered their biology and took on the “Celestial” name.

“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see unaltered humans as essentially primitive, beneath them, not really worthy for the dominant positions of society,” stated the game's lead writer.

Exodus is set about 40,000 years in the future. Reflect on that scale — that's effectively all of our documented past repeated ten times over. Now think about what humans would look like if they spent ten entire human histories mastering the boundaries of biological science. You would not possibly recognize the result as human. You might certainly believe you're observing an alien. The scariest lineage of Celestial, known as the Mara-Yama, can assume diverse forms. Some possess talons and claws and stand towering tall. Others are encased in exoskeletons. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a mass of tissue attached to a head.


A Universe of Ideas

Among the explosions, energy weapons, and war beasts, you might have glimpsed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, interacts with a shiny machine that radiates a violet glow. A spaceship accelerates into a portal and is gone at relativistic velocity. This all seems outside human achievement, the kind of tech linked to a highly advanced civilization. Yet, these are further examples of wonders that appear alien but are firmly grounded in our species' own journey.

Beyond the core development team, the Exodus universe is being expanded by what the narrative lead called a duo of “literary legends.” One celebrated author has already published a doorstopper novel set in the universe, with another planned, while another award-winning writer has written a series of short stories. Bringing such legendary science-fiction writers into the world years before the game's release has allowed the studio to develop a rich fictional universe as a framework for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all meshed... With someone of that caliber, you don't want to handcuff him. You want to give him creative freedom,” the narrative director said of the collaboration.

One key scene shows Jun seemingly manipulate the ground beneath him, forming stone into a instant bridge. This material, called livestone, responds to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were granted specific technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his status.

“Jun's not technically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, noting that the ability to interface with Celestial technology is a “important element of the game.”

The sheer scale of the Exodus setting — both in distance and historical time — means there is abundant room for diverse stories to exist, pulling from the same core lore without creating interference.


Stories Within the Void

Although Exodus has been in development for a couple of years and won't arrive, several stories have already told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials totally alien to her experience. An episode of a streaming show recounts a tragic story about a father pursuing his daughter across star systems, with time dilation imparting life-altering effects on their family; by the time he finds her, she has aged decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abdicated by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun eating away at everything, including essential life support systems, and Jun must master his unusual powers to {find a solution|stop

Debra Briggs
Debra Briggs

A passionate photographer and educator with over a decade of experience in capturing life's moments through the lens.